Why 21st Century Teachers Should Promote Game-Based in Their Classroom?
Gaming will better educate our students, and engage them while utilizing the contents. It teaches the students at their levels and then increases the difficulty at their levels of cognitive ability. Gamins encourages team work, and builds an environment of motivation to succeed. To learn more about this, please watch the following YouTube.
How to gamify your classroom?
People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students. Your students are already master game players, whether those games are technologically based or not. Use this knowledge and expertise everyday by gamifying you classroom because play doesn't have to be reserved for recess anymore.
Reference: http://elearningindustry.com/the-gamification-guide-for-teachers
To design game-based learning, consider the Garris, Ahlers, and Driskell (2002) model as shown in the figure below. In this model, a learning game needs Input (instructional content), Process (game cycle), and Outcome (learning outcomes).
For more information about how to really make gamification work in school, visit:
http://dailygenius.com/weekly/2015/01/08/really-make-gamification-work-school/
Areas of Impact- Education
The principle of applying game based learning and gamification to our lesson's design is to focus on the core of motivation, play and engagement. Game design principles such as constant challenge and feedback, meaningful context to associate to the everyday lives of the students, and the freedom to explore and experiment in a world while playing powerful roles, can help produce learning environments that are engaging, fun, and connected. The learning outcomes for game-based learning should also align with Bloom’s Taxonomy (Allen Interactions, 2014). See the figure below.
What the future will look like?
We are expecting a new era of creativity, which will socially, democratically, and collectively transform the world we are living in. Other important elements enhanced by gaming creativity include:
To learn more about this, please watch the following YouTube.
Gaming will better educate our students, and engage them while utilizing the contents. It teaches the students at their levels and then increases the difficulty at their levels of cognitive ability. Gamins encourages team work, and builds an environment of motivation to succeed. To learn more about this, please watch the following YouTube.
People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students. Your students are already master game players, whether those games are technologically based or not. Use this knowledge and expertise everyday by gamifying you classroom because play doesn't have to be reserved for recess anymore.
Reference: http://elearningindustry.com/the-gamification-guide-for-teachers
To design game-based learning, consider the Garris, Ahlers, and Driskell (2002) model as shown in the figure below. In this model, a learning game needs Input (instructional content), Process (game cycle), and Outcome (learning outcomes).
For more information about how to really make gamification work in school, visit:
http://dailygenius.com/weekly/2015/01/08/really-make-gamification-work-school/
Areas of Impact- Education
The principle of applying game based learning and gamification to our lesson's design is to focus on the core of motivation, play and engagement. Game design principles such as constant challenge and feedback, meaningful context to associate to the everyday lives of the students, and the freedom to explore and experiment in a world while playing powerful roles, can help produce learning environments that are engaging, fun, and connected. The learning outcomes for game-based learning should also align with Bloom’s Taxonomy (Allen Interactions, 2014). See the figure below.
What the future will look like?
We are expecting a new era of creativity, which will socially, democratically, and collectively transform the world we are living in. Other important elements enhanced by gaming creativity include:
- Perseverance, or grit.
- Speed and pressure to make more discussions and make more quick decisions.
- Discovering true talent and skills.
- More educational innovations.
- More educational connections among students
- To put the power of games to work.
- The ability to bring new things on the fly, and to solve problems driven from the concept of games.
- Making failure as easy as it needs to be practiced by doing it over and over to master it.
- Increase the quality and quantity of these creative ideas and it's number of people who get to be creative.
To learn more about this, please watch the following YouTube.